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MODULE_00 // course overview

Module 0: Engineering Design Process

Every competitive robot starts as a pile of requirements hidden inside a rulebook. This module covers how engineering teams read the game, write down what the robot must do, and generate concepts worth prototyping. Turn a game manual into requirements, constraints, and concepts before anyone cuts metal.

Beginner
5Live Lessons
0Completed
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What This Unit Covers

Describe the engineering design cycle and explain why it loops instead of ending.
Pull scoring actions, cycle times, and penalties out of a game manual and restate them as robot requirements.
Separate a hard constraint you cannot negotiate from a preference your team chose.
Generate several distinct concepts before committing to one, and record why the others were set aside.
Use this page to review the sequence, pick up where you left off, or get clear on the unit goals before moving ahead.

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