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Unit 4: Gamepad Input

This unit teaches students how driver input gets translated into robot behavior, from simple button toggles to analog control shaping. Map buttons, joysticks, and triggers to robot mechanisms with deadzones and sensitivity curves.

Beginner
6Live Lessons
0Completed
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What This Unit Covers

Use buttons, joysticks, and triggers appropriately based on whether the mechanism needs digital or analog control.
Implement deadzones and sensitivity shaping so the robot feels stable and intuitive to drive.
Combine multiple gamepad inputs into a clean arcade-drive style control system.
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